Wow... has it been over 4 years since my first crash landing on the beaches of Wraeclast? It seems weird, like it's a distance past but also a vivid and recent memory with my wildly enthusiastic newbie energy desire to play PoE and learn this arpg. Playing PoE and posting in the forums is always fraught with emotions of a very bi-polar nature. My coming to PoE from playing D3 and the very worst of the original D3 flame wars of the summer of 2012 had really embittered me on playing any arpg. Yet with such a long history of playing arpgs, Diablo series, TL2, TL1, Baulders Gate Series, Titan's Quest and TQIT, Dungeon Seige series, Neverwinter Nights, etc. all the way back to Ultima series, and Akalabeth, Wizardry series, Bard's Tale, Might & Magic series, Hellfire Warrior (does anyone else remember or was even alive and playing back then?) on my old Apple ][+. Oops.. my mind is wandering off topic... sorry.  GGG just announced 5 new uniques for Ascendancy. Hurray and meh (another bi-polar moment) at the same time upon reading their stats. Damn it GGG, I want bigger and more bad ass weapons of destruction to 1, 2, or 3 shot the mobs to oblivion and beyond at lightning warp speed. Woe, I must put the brakes on my crazy mad (off the rails) desire for wiping all creatures off the face of Wraeclast in one fell whoop. That kind of insane madness to be able to do this would immediately lead to boredom followed by a very swift exit of playing PoE. Game over indeed!  So GGG must always forge ahead with new versions, new temp leagues, and new gear, etc. Nothing new or unusual here. But how does GGG slowly ramp up the better gear drops for the long time players to keep our desires to want to play high but still offer more powerful weapons of mob destruction? The proverbial tight rope walk of the game dev. is never an easy path to be sure. To start with I need to define power creep: